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Portal turret blueprints
Portal turret blueprints













portal turret blueprints

Meaning that while a factory-made turret can have investible resources, a blueprint created from this (or any other) turret is a direct copy and cannot be changed after creation. Note that unlike regular turrets built from factory blueprints, turrets created from player-owned blueprints have fixed amount of resources. The turret is destroyed in the process, but the blueprint allows to recreate the turret as many times as one wishes as long as a turret factory is of tech level high enough to build it. only turrets of "Rare" quality and below are initially available).Ī turret a player owns can be deconstructed for a certain amount of credits to create a blueprint. Typically turret factories deny service entirely unless standing with owner faction is at least "Good", and Exceptional-rarity blueprints are unlocked at "Excellent" standing (i.e. *Energy Sec Dec - Energy Secondary Decrease - Additive energy valueįactory-owned blueprints are unlocked as the player improves reputation with the faction. *Energy Pri Dec - Energy Primary Decrease - Base energy value So it is advisable to check the turrets with max quantities of goods. The initial turret stats (when the factory blueprint is selected) can sometimes be misleading, as for example in one factory you can get much more extra DPS (on the same turret type and rarity) per added good than in another factory. When looking for a good turret to build, it is usually a good idea to visit (or even build) several turret factories. Often, you may reduce the variable quantity but you may receive penalties to the final product. The player has control over quantity during crafting, and this is often limited. Gaming Heads says it will manufacture the replica in two versions, both made. So if you’re a hard-core fan interested in Portal replicas, you might want to check out a company known as Gaming Heads which plans on producing an officially licensed Portal 2 turret replica. They require a specific minimum quantity, and this minimum quantity is modified by a random variable quantity. Over the years, we’ve seen replica turrets and even replica Portal guns. Turrets will use the following goods during manufacture. This is somewhat profitable, but cannot be automated (because Turret Factories only sell goods and do not buy them). NPC traders will then visit it and buy the goods for very high prices. Lastly, it is possible to put goods, which the factory trades, in its cargo bay. Furthermore, it is possible to build a turret factory very close to the center of the galaxy and achieve the highest turret factory tech level of 50 starting at a radial coordinate of 3. Manufacturing turrets in your own factory costs about 20% less credits compared to an NPC factory. There are several reasons to build a turret factory. In conclusion: The closer to the core you are the higher the tech level of the turret factory with the highest level being 50. The values have been obtained empirically. The tech level needs to be rounded accordingly to match the in-game tech level. TECH LEVEL = -0,104 * Radial Distance + 51,84 It can be approximated using this linear function: Turret factories have a tech level that is in a linear relation to the radial distance.















Portal turret blueprints